Shooting "from the hip" is still possible however, the free-aim system makes this difficult. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. The game has a pseudo-realistic portrayal of the weaponry used. Įach squad contains multiple classes to choose from, limited in number (such as Rifleman, Support Gunner, Engineer or Marksman) each class sports a different variety of weapons and equipment. The factions are split into smaller squads, led by a squad leader, who can request their members to attack, defend, move into, or secure points on the map. The player can join one of two faction: the United States Marine Corps, or the Insurgents, a group of rebels inspired by the Taliban. The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. Thanks to the success of Insurgency: Modern Infantry Combat, the developers founded the company New World Interactive in 2010 a standalone sequel, titled Insurgency, was then released in 2014. The game is primarily set in Iraq and Afghanistan, in a war between the United States Marine Corps, and a group of rebel insurgents. Released in 2007, it's a multiplayer tactical shooter, focused on a realistic experience, compared to other titles in that period. Insurgency: Modern Infantry Combat is a total conversion mod for Valve's Source engine.
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